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Inverted Tower/Draft 1

Character Creation

  • Attributes

    • There are 3 attributes in this game:

      • AttributeDescription
        STRHow strong your character is
        DEXHow dexterous your character is
        INTHow intelligent your character is

    • Start with 1 point in one of the attributes

  • Initial Stats

    • Max HP starts at 5

  • Initial Equipament

    • 1 dagger

    • 1 potion

Rolls

  • These are all the rolls you going to use to play The Dungeon

  • NameDescription
    Dice RollRoll a dice and compare result with table
    Dice CheckRoll a dice. Check passes if die is 5 or 6
    Inverted Dice CheckRoll a dice. Check passes if die is 1 to 4

Turn Structure

  • Roll to set room size

  • Roll to set number of doors

  • Dice check. If passes, roll for Event. Otherwise, Its an Encounter

    • Make note on the room if event room.

    • Each floor has only one event room of each kind

    • Event rooms has no monsters

  • Roll for number of monsters

    • Max monsters is the room size

  • Resolve event

  • Roll for treasure

Tables

  • Room size

    • RollSize
      1 or 22
      3 or 44
      5 or 66

  • Doors

    • RollDoors
      1Dead-end (no new doors)
      2 to 41 new door
      5 or 62 new doors

  • Events

    • RollNameMechanic
      1 to 3TrapMust handle trap
      4MerchantSell items from
      5 BonfireHeals to Max HP
      6StairsTakes to the next floor

  • Traps

    • RollTrap Kind
      1 or 2STR
      3 or 4DEX
      5 or 6INT

  • Number of Monsters

    • RollMonsters
      1 or 21
      3 or 42
      5 or 63

  • Treasure

    • RollTreasure
      1-41 gp
      5Dagger
      6Potion

Items

  • Each item costs 5gp and are sold by the Merchant in the Event Room

    • ItemEffect
      PotionHeals to max HP
      DaggerAdd +1 to roll

Leveling up

  • Every 10 XP — levelup: max HP + 1, 1 point to add to any attribute

Combat

  • Dice Check with the following multipliers:

    • plus attribute as modifier (choose one)

    • minus floor level

    • (optional) dagger

  • If passes

    • monster dies

  • if fails

    • take 1 hp of damage

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