Inverted Tower/Draft 2
Rooms and Doors removed altogether
Implemented wandering monster system
Add treasures to every room (except traps)
There are 3 attributes in this game:
Attribute Description STR How strong your character is DEX How dexterous your character is INT How intelligent your character is
Select one attribute and put one point in it. The other two will start as zero.
Max HP starts at 5. You can never heal up your Max HP.
1 dagger — add one to a combat roll
1 potion — recover to Max HP and then discarded
These are all the rolls you going to use to play The Inverted Tower
Name Description Dice Roll Roll a dice and compare result with table Dice Check Roll a dice. Check passes if die is 5 or 6
New room: Do a Dice check. If passes, roll for Event. Otherwise, Its an Encounter
Make note on the room if event room.
Each floor has only one event room of each kind
Event rooms has no monsters
If Encounter, roll for number of monsters
Resolve event or encounter
Roll for treasure
Roll Name Mechanic 1 to 3 Trap Must handle trap 4 Merchant Sell items (dagger and potion) for 5gp each 5 Bonfire Heals to Max HP 6 Stairs Takes to the next floor
Do a Dice roll and check the table below to see the kind of trap. Do a Dice check with the attribute as modifier. If fails, -1 HP and no treasure.
Roll Trap Kind 1 or 2 STR 3 or 4 DEX 5 or 6 INT
Number of Monsters
Roll Monsters 1 or 2 1 3 or 4 2 5 or 6 3
Roll Treasure 1-4 1 gp 5 Dagger 6 Potion
Every (10 + current level) XP — levelup
Max HP + 1, 1 point to add to any attribute (STR, DEX or INT)
Dice Check with the following multipliers:
plus attribute as modifier (choose one)
minus floor level
(optional) dagger (adds +1, more than one can be used)
player gets 1 xp
take 1 hp of damage
When moving back to an already explored room, do a dice check. If pass. it's a new encounter.
Since we don't have rooms anymore, it's advised to keep what we call a Dungeon Log. Each line in it displays what is in the room. For example:
Room 1 : Trap (INT) (Failed)
Room 2: Mob 1 (killed) Mob 2 (killed)
Room 3: Stairs (Descended)
Room 4: Mob 1 (killed) ⟶ Wandering: Yes. Mob 1 (killed), Mob 2 (killed)
Room 5: Mob 1 (killed), Mob 2 (killed)